A community of researchers, developers, practitioners, and institutions looking to best design and implement immersive technologies like augmented and virtual reality to power learning.
March 25 & 26 in Tokyo, Japan
Hosted at the Tokyo University of Foreign Studies
About the Symposium
Looking to discuss real-world case studies and examples from many countries and contexts of post-pandemic learning environments and programs, this event will bring together industry professionals and academics. Leading experts from international universities will be present to share their knowledge and talk about the most recent technologies that are reshaping learning settings and the nature of learning environments.
Looking to discuss real-world case studies and examples from many countries and contexts of post-pandemic learning environments and programs, this event will bring together industry professionals and academics. Leading experts from international universities will be present to share their knowledge and talk about the most recent technologies that are reshaping learning settings and the nature of learning environments.
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Roberto is an associate professor at the University of the Philippines (UP). He currently serves as the director of the Immersive Open Pedagogies Program (iop.upou.edu.ph) and one of the deputy directors of the Center of Open and Digital Teaching and Learning at our cyber campus -The UP Open University (upou.edu.ph).
Aya Fukuda is an assistant professor at Tokyo University of Foreign Studies, Japan. She obtained her Master of Arts from the Institute of Education, University of London (The UCL Institute of Education, the faculty of education and society, University College London). Then, she obtained her Doctor of Philosophy from International Christian University, Tokyo, Japan.
Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning. Eric's projects have included augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms, and other experiments in immersive technology.